Caleidoscopia: een diversiteitsspel

English

 

TABLE OF CONTENTS CALEIDOSCOPIA
 
The game has been created in the following nine languages:
 ·         Dutch
 ·         English
 ·         German
 ·         Hungarian
 ·         Arabic
 ·         Turkish
 ·         French
 ·         Spanish
 ·         Chinese
 
The instructions contain a brief explanation of the vision of diversity shared by Netwerk Caleidoscopia – the game’s designers – the object of the game, ways of playing it and suggestions for interaction while playing. We also outline the eight dimensions of diversity that are crucial to this game.

 

 
Diversity Game: Introduction
The game was developed on the basis of a kaleidoscopic vision with the following starting points: multi-dimensionality rather than mono-dimensionality; inclusion rather than exclusion; ’and... and’ thinking rather than ‘or... or’ thinking, equality and reciprocity.
Diversity is recognising and acknowledging differences and similarities between people and recognising and acknowledging that these differences and similarities acquire social meaning when people interact. After all, each individual is:
·         Like every other individual
·         Like some other individuals
·         Like no other individual
Characteristics on the basis of which people differ from and resemble each other determine our social identity. Social identity is defined by dimensions of diversity. These dimensions are: gender, a player’s present phase of life, class, sexual orientation, religion, ethnicity, talent/handicap and environmental socialisation. What this kaleidoscopic approach reveals is that social identity is not determined by any single dimension. It is like looking through a kaleidoscope: with each turn, you see a different image, a different perspective. For example: someone may be a mother, and could also be a daughter, a lesbian, an employer, an employee, etc. Perceptions of character differences and similarities and (power) relations are formed depending on the situation and on interaction with others.
 
The object of the game:
·         To make diversity visible and stimulate discussions about diversity
·         To clearly underline the significance that players assign to dimensions of diversity
·         To raise players’ awareness of how you can and wish to deal with differences and similarities
·          
In summary, the intention is to offer a relaxed way of learning about dealing with the different dimensions of diversity.
 
Options for playing – some suggestions
The game consists of eight sets of nine cards in different colours. One of the dimensions given is written on the card in nine languages. Each set of eight cards contains a blank card which the player can use however he or she likes.
The game can be played by an individual player, and in small and large groups, for example:
1.     During an introduction
Everyone takes a card and introduces themselves based on the dimension given on the card.
2.     When discussing a situation or theme
Asking a question. For instance: which dimensions were most instrumental in shaping the person you are now (this can apply to either a personal or professional situation). Every player picks out the relevant dimensions in order of importance and, taking turns, talks about them. This fundamental question can be used as a springboard for other topics.
OR: exchange two cards and discuss what the impact that changing these dimensions has or could have on your life/work/career, etc.
3.     During management sessions: when supervising, coaching and training
For example, when placing yourself in another person’s position, based on a question or situation, and arranging the dimensions in order of importance from the other person’s perspective. You can explore the results by discussing the differences and similarities between yourself and the other person, and your coach can offer suggestions about the next steps to take in the management process.
4.     In teambuilding
Use a question to encourage players to classify the dimensions in order of importance to reflect the culture and collaborative dynamic of your team, company or institution. What do you discover from this hierarchy? What would you like to change and how can you go about it?
5.     When researching certain social or political situations.
You can take a specific question – such as how diversity is promoted within our party – and explore the values and dimensions in the party programme.
 
In brief: explore the great potential offered by these cards for research, encounters, dialogue and awareness raising.
 
Suggestions for ‘rules of interaction’ when using the game:
·         Be clear about your opinion and indicate what it is based on
·         Let everyone have their say without interruption
·         Listen to each other actively and ask questions if something isn’t clear
·         If you ask a question, the other has a right not to answer it
·         Respect another’s opinion, even though it may be different to yours
·         Try not to be judgmental about someone else’s opinion
·         Make sure you don’t deliberately upset someone with your opinions
·         Give feedback in a supportive way: don’t distinguish between what is important to you and what is important to the other person
·         Afterwards, do not return, unasked, to something another person brought up during the game.
 
Explanation of dimensions of diversity
We picked terms that are most frequently referred to, used and visible. The terms used are axes/cross-roads of the designated social meanings that often have influence on position/power or status. In making our choices we were guided by feedback and practical factors. Starting with the latter: we picked terms short enough to fit on a card in nine different languages; we would explicitly like to point out that we consider the term ‘diversity’ to mean that everyone is included. This means that we intend the terms more as an indication of a specific focus rather than as a strictly defined truth. After all, this game is intended to give everyone the scope to be different, and to see those truths from their own perspective.
 
And, of course, it is important that the game doesn’t cause unnecessary confusion. So we ask everyone to make allowances for the persons or group with whom he or she is playing. This will give the terms different emphasis in different situations.
Feel free to use your own specific nuances when using the terms.
 
Ethnicity
Ethnicity is a cultural identity that connects a specific population group or community. The term ‘ethnicity’ is rooted in the idea that every population group shares certain common features such as nationality, origin, family relations, religion, language, culture and history.
 
Class
With this we mean the socio-economic position of the family of origin within the social context someone is currently living in, or grew up in. For example, someone from a working class family is described as originating from the working class, and may now be considered as middle class.
 
Phase of life
This is a combination of generation and phase of life because these terms refer to slightly different, related aspects.
 
Talent/Handicap
Physical, mental and emotional qualities and limitations.
 
Religion
We have no intention of excluding people with specific beliefs or convictions. Our aim was to use the most neutral possible term – one which embraces all forms of spirituality, religious convictions and value systems.
 
Gender:
Gender refers to masculinity or femininity in a biological sense. The English term ‘gender’ clearly expresses differences in thinking about male and female roles, referring to views, thinking, meaning, codes and values relating to men and women which express masculinity and femininity. Gender also refers to the power relations between men and women.
 
Sexual orientation
With this we refer to sexual orientation such as homosexuality, heterosexuality, bisexuality, a-sexuality, transgender and the possible consequences for social position.
 
(Environmental) socialisation
How did you become the person you are today? For instance, through upbringing (primary socialisation), education (secondary socialisation) and professional background and experience (tertiary socialisation) and through the culture within which you have developed.
 
Blank card
The pack includes a blank card for players to add or express other aspects they feel are important.
 
The creators of Netwerk Caleidoscopia hope that the game will be an inspiration to many to explore the various facets of diversity.
If you have any questions, comments or suggestions for other kinds of games, please contact us via the e-mail address on our website: www.caleidoscopia.nl. The site also offers information on literature that has inspired us, on how to order the game, and about our workshops and conferences.
 
 
“Everyone is equal in character, only their habits are different” (Confucius)